Visual Effects Artist Resume
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Charles Bloomberg
Los Angeles, USA
charlesbloomberg@gmail.com
(621) 799-5548
in/cbloomberg
PROFESSIONAL SUMMARY
Accomplished Visual Effects Artist with 10+ years of experience creating high-quality visual effects for film and television, utilizing strong technical skills and artistic vision. Recognized for consistently delivering exceptional results on time and within budget.
PROFESSIONAL Experience
Senior Visual Effects Artist | Company A
January 2020 — Present, San Francisco, USA
• Spearheaded the visual effects for 5 major blockbuster films, ensuring high-quality delivery on budget and meeting tight deadlines, often leading teams of up to 15 artists.
• Developed complex particle systems and fluid simulations using Houdini, resulting in realistic and dynamic visual effects scenes.
• Optimized render times by 30% through effective use of cloud-based rendering solutions, substantially increasing production efficiency.
• Collaborated closely with directors and other department heads to align visual effects with the creative vision, streamlining communication workflows.
• Tracked project progress using Shotgun, ensuring all milestones were met on time and maintaining high levels of team productivity.
• Developed complex particle systems and fluid simulations using Houdini, resulting in realistic and dynamic visual effects scenes.
• Optimized render times by 30% through effective use of cloud-based rendering solutions, substantially increasing production efficiency.
• Collaborated closely with directors and other department heads to align visual effects with the creative vision, streamlining communication workflows.
• Tracked project progress using Shotgun, ensuring all milestones were met on time and maintaining high levels of team productivity.
Visual Effects Artist | Company B
March 2016 — December 2019, Wellington, USA
• Designed and implemented visual effects for 10 feature films, contributing to scenes that required detailed compositing and digital matte painting.
• Increased efficiency by implementing new software tools such as Nuke and Maya for compositing and 3D modeling, respectively, reducing turnaround times by 25%.
• Managed a team of 8 junior artists, providing guidance and mentoring to improve the department's overall skill level and output quality.
• Directed the integration of CGI elements into live-action footage, ensuring seamless and natural-looking final products.
• Increased efficiency by implementing new software tools such as Nuke and Maya for compositing and 3D modeling, respectively, reducing turnaround times by 25%.
• Managed a team of 8 junior artists, providing guidance and mentoring to improve the department's overall skill level and output quality.
• Directed the integration of CGI elements into live-action footage, ensuring seamless and natural-looking final products.
VFX Compositor | Company C
June 2012 — February 2016, Austin, USA
• Created composite shots for over 30 television episodes and commercials, ensuring all visual elements were seamlessly integrated.
• Applied advanced color grading techniques using DaVinci Resolve to enhance the visual tone and mood of various projects.
• Improved pipeline efficiency by 20% by developing custom scripts for After Effects to automate repetitive tasks.
• Applied advanced color grading techniques using DaVinci Resolve to enhance the visual tone and mood of various projects.
• Improved pipeline efficiency by 20% by developing custom scripts for After Effects to automate repetitive tasks.
Junior Visual Effects Artist | Company D
May 2009 — May 2012, Chicago, USA
• Assisted in the production of visual effects for 5 independent films, contributing to practical and CGI effects under tight budgets.
• Built and textured 3D models using Blender, improving team efficiency by handling multiple asset creation tasks simultaneously.
• Provided support in organizing and maintaining the asset library, ensuring quick and easy access to frequently used materials.
• Built and textured 3D models using Blender, improving team efficiency by handling multiple asset creation tasks simultaneously.
• Provided support in organizing and maintaining the asset library, ensuring quick and easy access to frequently used materials.
Education
Bachelor of Fine Arts in Visual Effects | Savannah College of Art and Design
May 2009
Expert-Level Skills
Houdini, Autodesk Maya, Nuke, Adobe After Effects, Blender, DaVinci Resolve, Shotgun, Python scripting, Particle Systems, Fluid Simulations, Compositing, Digital Matte Painting, Color Grading, Cloud-Based Rendering, Team Leadership, Creative Collaboration, Problem-Solving, Time Management