Interaction Designer Resume
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Charles Bloomberg
Austin, USA
charlesbloomberg@gmail.com
(621) 799-5548
in/cbloomberg
PROFESSIONAL SUMMARY
Creative and detail-oriented Interaction Designer with extensive experience in designing and optimizing user interfaces for major tech companies, leveraging industry-leading tools and methodologies to enhance user experience.
PROFESSIONAL Experience
Senior Interaction Designer | Company A
January 2020 — Present, Austin, USA
• Spearheaded the redesign of Google's main search interface, enhancing user satisfaction by 25% using Sketch and InVision within a 6-month project timeline.
• Conducted and analyzed usability testing sessions with over 500 participants, resulting in actionable insights that reduced user errors by 30%.
• Collaborated with cross-functional teams, including product managers and developers, to align project goals and deliver high-quality designs, improving deployment efficiency by 15%.
• Implemented design systems and pattern libraries that streamlined design processes, saving approximately 200 hours of design work annually.
• Led the design and prototyping of mobile interfaces, increasing mobile traffic engagement by 40% through iterative user feedback and A/B testing.
• Conducted and analyzed usability testing sessions with over 500 participants, resulting in actionable insights that reduced user errors by 30%.
• Collaborated with cross-functional teams, including product managers and developers, to align project goals and deliver high-quality designs, improving deployment efficiency by 15%.
• Implemented design systems and pattern libraries that streamlined design processes, saving approximately 200 hours of design work annually.
• Led the design and prototyping of mobile interfaces, increasing mobile traffic engagement by 40% through iterative user feedback and A/B testing.
Interaction Designer | Company B
June 2016 — December 2019, Menlo Park, USA
• Developed and optimized Facebook's events interface, boosting user engagement by 35% through wireframing and user flow documentation.
• Managed a team of 4 junior designers, facilitating workshops and mentorship programs that increased team productivity by 20%.
• Engineered interactive prototypes using Adobe XD, reducing development time by 10% by enabling more effective communication with engineers.
• Researched and tracked user behavior metrics across the app, identifying key pain points and driving iterative improvements that enhanced the overall user experience by 25%.
• Managed a team of 4 junior designers, facilitating workshops and mentorship programs that increased team productivity by 20%.
• Engineered interactive prototypes using Adobe XD, reducing development time by 10% by enabling more effective communication with engineers.
• Researched and tracked user behavior metrics across the app, identifying key pain points and driving iterative improvements that enhanced the overall user experience by 25%.
UX/UI Designer | Company C
January 2014 — May 2016, Portland, USA
• Led the creation of end-to-end UX deliverables, including personas, journey maps, and wireframes, improving client satisfaction scores by 20%.
• Produced high-fidelity designs for web and mobile platforms, resulting in a 30% increase in client project success rates.
• Optimized existing client websites based on heat map analysis, enhancing user navigation and reducing bounce rates by 15%.
• Produced high-fidelity designs for web and mobile platforms, resulting in a 30% increase in client project success rates.
• Optimized existing client websites based on heat map analysis, enhancing user navigation and reducing bounce rates by 15%.
Junior Interaction Designer | Company D
June 2011 — December 2013, Seattle, USA
• Assisted in developing interactive design concepts for various clients, contributing to a 10% uptick in client acquisition.
• Created user personas and scenarios to inform design decisions, improving design relevance and user-centricity by 15%.
• Provided support in usability testing, gathering crucial user feedback that improved product usability and reduced errors by 12%.
• Created user personas and scenarios to inform design decisions, improving design relevance and user-centricity by 15%.
• Provided support in usability testing, gathering crucial user feedback that improved product usability and reduced errors by 12%.
Education
Bachelor of Fine Arts in Interaction Design | Rhode Island School of Design
June 2011
Expert-Level Skills
Sketch, InVision, Adobe XD, User Research, Wireframing, Prototyping, Usability Testing, User Flows, Interaction Design, Adobe Creative Suite, Design Systems, Cross-functional Collaboration, Detail-oriented, Strong Communication Skills